jueves, 20 de agosto de 2009

.The rest of th rigg.

















In this rigg, a spine is not needed because the character is really short, so all we need is a hip joint, one joint for the spine and one more for teh chest, this last one just to paint weights.
To make the bind we need to have everything well organized in the hypergraph, all the joints, controllers , geometry and constrains under one group..Then we select all the joints that belong to the bind and create a set. Then we select the set and the geometry, and got to Skin> Bins Skin> Smooth Bind




Now the skeleton is ready for weight painting.In weight painting one must indicate in the geometry the influence that each joint has in the corresponding part of the geometry.This controls how the mesh deform when we move the controllers. After the weight painting is done,we mirror the weights to ahve the same influence over the joints of the opposite side of the model. we go to Skin > Edit Smooth Skin> Mirror Skin Weights.After this we might need to touch up some minor details in the weights, and then the model is ready :D. yay!

































































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